15. Credit Cards - Technology Adoption, Fraud Prevention 

Players:

Credit Card Networks (Visa, MasterCard, American Express, etc.) and Issuing Banks, Merchants, and Cardholders

Situation:

Credit Cards Networks/Issuing Banks must decide what level to set for interest rates (Cardholders) and processing fees (Merchants), which technology standard to adopt (magnetic strip, EMV, contactless, mobile, etc.), whether to indemnify Cardholders and/or Merchants from credit card fraud, and how much to invest in anti-fraud security measure.  Merchants must decide whether or not to join the Networks (accept credit/debit cards as payment for purchases) and how much to invest in anti-fraud security measures.  Cardholders must decide whether or not to join a Network and for which purchases to use credit cards.

Blog Entries: 

Playing the Visa EMV Game

14.  “Meltdowns” – Out-of-control situations in an organization with implications for other parties

Players:

Organization undergoing Meltdown, Government, Other Affected Parties

Situation:

Other affected parties must decide if and when to demand government intervention in the situation to help stem damages.  Government must decide if and when to intervene in the situation to help stem damages.  The company undergoing the meltdown must decide how much information to release to the public and which actions to take (e.g., asking for public intervention) to optimize the present and future value of the company.

13.  Ports

Players:

Port Authorities, Shippers, Public

Situation:

The public must decide how much shipping activity vs. pollution they want.  Shippers must decide what type of ship configuration to use -- large (slower, more fuel requirements, larger capacity) or small (faster, less fuel requirements, smaller capacity), clean fuel (more expensive but less polluting) or dirty fuel (more expensive but less polluting), etc. -- to optimize profits.  Port authorities must choose the type and quantity of shippers that are allowed into port to maximize value to the public, while minimizing congestion and pollution for shippers and the public.

12.  Semiconductors

Players:

OEMs and Foundries, Chip Designers, Chip Buyers (Product Manufacturers)

Situation:

Chip buyers (product manufacturers) must decide if and when to use new semiconductors in their products, given the prices and capabilities of the chips.  Chip designers must decide if and when to provide new semiconductor designs, given the market environment.  OEM’s and foundries must convince chip designers to use their manufacturing capacity. 

11. RFID

Players:

RFID hardware manufacturers, RFID Application Providers, Users

Situation:

Users must decide if and when to use RFID systems, given the price of the hardware and the price and availability of applications. Potential RFID application providers must decide if and when to develop RFID applications.  RFID must convince potential application providers to develop applications for their systems, and they must convince users to adopt their systems.

10. Healthcare

Players:

Healthcare Providers, Insurance Companies/Government Subsidizers, Patients

Situation:

Users must decide how much health insurance to buy and how much healthcare services to consume, given the costs of medical care and health insurance, and given the probability of getting sick.  Insurance companies must decide what rates to charge patients, and what prices to reimburse healthcare providers, given the cost of medical care and the expected amount of care patients will need.  Healthcare providers must choose prices to charge patients and/or the quality of care to provide patients to optimize the amount of healthcare services patients will consume

Blog Entries:

Can Free Markets Solve the Healthcare Problem?

Playing the Healthcare Game

A Comparison of Private System and Public System Healthcare Dollars

How to Solve the Healthcare Problems using Free Markets

Healthcare Industry Errors

9. Smart Grid

Players:

Smart Grid Infrastructure Providers, Application Developers/Providers, Electric Utilities

Situation:

Electric utilities must decide if and when to adopt smart grid technology for their generation and transmission systems.  Application developers/providers must decide if and when to provide smart grid applications.  Smart grid infrastructure providers must convince application developers/providers to develop applications for the smart grid, and they must convince electric utilities to adopt smart grid infrastructure.

Blog Entries:

Who Is the Smart Grid Technology Leader?

8. Blu-Ray Disc Technology

Players:

Manufacturers of Blu-Ray Players, Program Developers, Disc Viewers

Situation:

Disc viewers must decide if and when to upgrade from DVDs to Blu-Ray, given the price of Blu-Ray players and the availability and price of Blu-Ray discs.  Program developers must decide if and when to develop Blu-Ray content.  Manufacturers of Blu-Ray players must convince programming developers to provide content in Blu-Ray, and they must convince users to adopt Blu-Ray players. 

7.  3D Television

Players:

3D Television Set Manufacturers, Program Broadcasters, Program Developers, Viewers

Situation:

Viewers must decide if and when to upgrade from digital TV to 3D TV, given the price of 3D sets and the availability and price of 3D programming.  Program developers must decide if and when to develop 3D programs.  Program broadcasters must decide if and when to provide 3D programming to viewers.  3D TV manufacturers must convince programming developers to provide programs in 3D, programming broadcasters to broadcast programs in 3D, and users to adopt 3D TVs.

Blog Entries:

This is the same as the HDTV Game, which I cover in my book, Winning the Hardware Software Game

6. Financial Aid for College

Players:

Colleges and Universities, 3rd Party Lenders/Government Subsidizers, Students

Situation:

Students must decide which college to enroll in, if any, given the tuition level and availability of financial aid, from either the colleges and/or from 3rd party lenders. 3rd Party Lenders/Government Subsidizers must decide how much aid to make available to students.  Colleges must set tuition levels, decide which students to admit, and decide how much aid to make available to each student.

Blog Entries:

Playing the Financial Aid Game

Which Students Should Community Colleges Cut?

The Cost of College Dropouts

Colleges and Students in a Pickle

5. Interactive Digital Media (Net Neutrality Issue)

Players:

Internet Providers, Content Providers, Users

Situation:

Users must decide how many Internet access services to purchase, and they must decide how much content to access, given the prices of Internet connection services and content.  Content providers must decide how much content to provide and what prices to charge for the content.  Internet providers must convince content providers to provide as much content as possible and price it as low as possible, and they must convince users to buy as many connection services as possible.

Blog Entries:

Playing the Net Neutrality Game, Part 1

A Note on My Previous Net Neutrality Blog Post

Playing the Net Neutrality Game, Part 2

4. eBooks

Players:

eBook Publishers, eBook Reader Manufacturers, Readers

Situation:

Readers must decide if and when to purchase ebook readers, given the price of eBook readers and the price and availability of ebooks.  Book publishers must decide if and when to make eBooks available, and they must set eBook prices and traditional book prices to maximize total profits.  eBook reader manufacturers must convince publishers to publish as many ebooks as soon as possible and at the lowest prices possible, and they must convince readers to purchase ebook readers.

Blog Entries:

Playing the eBook Game

3. Retailing

Players:

Product Manufacturers, Product Distributors/Retailers, Product Consumers

Situation:

Consumers must decide how much product to buy, given the price. Distributors/Retailers must set prices to optimize the margin/volume of sales so as to maximize profit.  Manufacturers must convince retailers to charge high prices, and they must convince consumers to purchase a lot of product.

Blog Entries:

Playing the Retail Game

Will Smartphone-Enabled on-the-Spot Price Comparisons “Upend” Stores’ Business Models?

2. Electric Cars

Players:

Electric Car Manufacturers, Recharging Stations, Users

Situation

Users must decide if and when to switch to electric cars, given the price of electric cars and the availability of recharging stations.  Recharging station providers must decide if and when to make a network of charging stations available.  Electric car manufacturers must convince charging station providers to establish as many stations as soon as possible, and they must convince users to buy electric cars. 

Blog Entries:

Has the Time for Electric Cars Finally Come?

Electric Vehicles and Social Welfare

The Current State of Electric Vehicles

1. Smartphones

Players:

Handset Manufacturers, App Developers, Cellphone Users

Situation:

Cellphone users must decide if and when either to upgrade from regular cell phones to smart cell phones or to switch smartphone systems, given the price of smartphones and the price and availability of apps.  Potential app developers must decide if and when to develop smartphone apps and which system (Apple, Google, RIM, etc.) to develop their apps for.  Smartphone system designers (Apple, Google, RIM, etc.) must convince potential app developers to develop apps for their systems, and they must convince users to adopt their systems.

Blog Entries:

For Smartphone Profitability, Focus on Software Beats Hardware

Are Device – Content Systems Moving Towards Compatibility or Incompatibility?

Is Apple's Ecosystem Successful Because of or In Spite of Apple?

Creating a Competitive Edge by Inducing New Technology Adoption in Sub-Networks