Cannabis Science and Technology Finally Got Hitched!

The Separate Worlds of Science and Technology

Throughout most of human history, science and technology existed within completely separate realms of society. Science, or natural philosophy, fell within the realm of the upper ranks of society. Natural philosophers were “uncommitted to any program of useful knowledge,” developing “abstract speculations about the natural world.”[1] Joel Mokyr calls science the sphere of savants.[2]

In contrast, technology historically fell within the realm of the working classes, those who used their hands to earn a living, so-called fabricants: physicians, engineers, and skilled mechanics. Technology was developed as a tinkering, or learning-by-doing, process, without any understanding of the scientific underpinnings of how things worked.

Historians James McClellan and Harold Dorn describes the worlds of science and technology as being completely separate, with only a small overlap of applied science:

Only in those handful of subject areas where societies required and patronized specialized knowledge – astrology/astronomy, literacy, numeracy, aspects of engineering, and medicine for example – is it at all meaningful to speak of a limited existence of applied science. Otherwise, worlds of technology and learned science remained sociologically and institutionally poles apart. The vast bulk of technology was not applied science and had developed according to sociologically distinct craft traditions.[1]

The Shift to Anticipating a Better Future

Throughout history, society served gods and kings. New information was presented authoritatively and simply accepted by the masses as being true. During this time, society tended to be backward-looking; that is, people looked to the past and the ancients as the ideal, rather than looking to the future as inspiration as a better time, when society would progress.

It was the Scientific Revolution (1543 – 1687) that finally ushered in a change in perspective, from a backward- to a forward-looking society: “At the deepest level, the common denominator was the belief in the possibility and desirability of human progress and perfectability through reason and knowledge.”[2] The fundamental features of the Scientific Revolution were: (i) the social utility of science, that is, that science and knowledge could be used to improved man’s well-being, and (ii) the emergence of the scientific method, where new information was gained through experiments that explained natural phenomena.[1]

Playing the Public Roadways Game

Electric scooters (“e-scooters”) are one of the latest hot new tech toys on the scene. Several start-ups have unloaded thousands of rentable e-scooters onto the streets of major cities in the US. The scooters offer users a cheap and convenient way to travel short distances across town. These scooters are dockless: users leave them on the anywhere on the street -- no need to find a docking station at a predetermined location. Quite the convenience for users. But quite the hazard and eyesore for local residents, who are finding scooters indiscriminately strewn about the sidewalks.

I started to map out the Electric Scooter Game. That involves identifying the players who interact with e-scooter users. However, as I started identifying the players, the game quickly expanded from e-scooters on sidewalks or in bike lanes to all users of roadways.

I realized that two trends have quickly engulfed our cities. First, capitalism has provided ever more modes of transportation – types of vehicles – to move us from one place to another. And second, city and suburban roadways have become much more congested. Together, these two trends are creating a fantastic game between people using different modes of transportation to get to where they want to go, as quickly, conveniently, and cheaply as possible.

This analysis will first review the electric scooter market – who the major companies are, how electric scooter rentals work, and regulatory actions that have recently been taken by cities against scooter companies.

The analysis will then move on to examine the broader Public Roadways Game. This game examines the dynamics among all the different users of public roadways, together with other interest groups whose actions affect the use of public roadways.

Playing the Used Technology Game

Smartphone manufacturers, such as Apple and Samsung, have thrived for the past fifteen years using a specific business model that involves

(i) Swiftly releasing next generation products that contain significant advancements over previous generations of products, and

(ii) Selling next generation technologies at a premium.

However, more recently, sales of used and refurbished older-generation-technology products have cut into sales of latest-generation-technology products. This analysis examines the game between sellers of new products and sellers of used and refurbished products.


Figure 1

used tech game

Playing the Virtual Reality Game

Key Concepts

Before we can understand the issues related to 360°, 3D, AR and VR technologies, we have to understand some key concepts.

Immersion and Presence

The goal of 360°, 3D, AR and VR technologies is to immerse users in an environment, so that they feel they have been “teleported” to this new locale and are actually present in this new world. Achieving immersion and presence requires that the brain be fooled by the senses into believing it is somewhere that it really is not.

Here are descriptions of immersion and presence by some other sources:

Reality Technologies:

Total immersion means that the sensory experience feels so real, that we forget it is a virtual-artificial environment and begin to interact with it as we would naturally in the real world.

Virtual reality immersion is the perception of being physically present in a non-physical world. It encompasses the sense of presence, which is the point where the human brain believes that is somewhere it is really not, and is accomplished through purely mental and/or physical means. The state of total immersion exists when enough senses are activated to create the perception of being present in a non-physical world.

a sense of immersion (i.e. convincing the human brain to accept an artificial environment as real).

iQ by Intel:

… presence: “The unmistakable feeling that you’ve been teleported somewhere new.

VR Lens Lab

… presence. That is, the ability to take you somewhere other than where you really are, and trick your mind into believing it.

Jonathan Strickland at How Stuff Works

In a virtual reality environment, a user experiences immersion, or the feeling of being inside and a part of that world.

Social Development Requires More Than Just New Technology

This post continues the discussion about what society needs in addition to technology to develop. In my previous entry, The Growth and Development Paradox, I established that

  • Technology enables societies to develop.
  • Foundational technologies have existed for thousands of years.
  • Yet, sustainable development didn’t occur until the Industrial Revolution.
  • Technological development is thus not sufficient for societies to develop. There’s something else — in addition to technology —that’s necessary for society to develop.

Let’s consider the automobile as a case study of what else society needs, in addition to technology alone, to be able to develop.

Most people would agree that the automobile has been one of the most influential technologies of all time. Since its inception in the late 1800s/early 1900s, the automobile has fundamentally shaped American society: it has provided unparalleled mobility to the masses, engendered suburbia, empowered women to take a more active role in society, created numerous jobs, and shaped our leisure activities (cruising and road trips, drive-in movies and restaurants, etc.).[1] In short, the motor vehicle has turbo-charged social development.

Currently, about 100,000 patents cover automobiles.[2] That’s a huge amount of innovation! But it wasn’t just automobile technology alone that enabled society to develop based on the automobile. Yes, the automobile offered society the potential to develop. However, to realize that potential, society needed more than just the technology alone: Society needed changes in Community, Markets, and Government to accommodate changes in Technology and unlock the potential that technology provides. Let’s consider the changes in Technology, Community, Markets, and Government required for successful widespread adoption of the automobile in society, thereby enabling mobility of the masses.

Automobiles replaced railroads, horse-drawn carriages, and bicycles as more comfortable, convenient, and efficient means of traveling short and long distances.[1] However, in addition to automobile technology, widespread adoption of the automobile in the US required the majority of Americans to have: (i) disposable income and access to affordable automobiles; (ii) roadways and infrastructure; (iii) widely available sources of fuel and repair services; (iv) public space for parking; and (v) education and licensing programs to teach people how to drive and how to follow the rules of the road.

4 systems automobile

The Big Malaise

The malaise that pervades society today has become undeniable. We’re feeling a loss of connection and a loss of purpose in our lives. I believe this problem has been brewing for quite some time, and I believe it’s due to a confluence of factors that have been evolving over time, at least since the post-WWII era especially in the US, but also in the larger developed world. The factors involve changes in the environment in which we live, due to mutual interactions of social norms, technological development, government, and markets.

I have blogged in the past about how these four forces -- social norms, technological development, government, and markets -- interact and drive social evolution. I have also contemplated writing a book on the subject. However, the issue of the social unrest we’re experiencing comes up so often that I decided to briefly summarize what I believe are the major drivers of the problem and to briefly suggest how we approach a solution. 

Very briefly, the big factors that have been evolving over time and creating social problems include the following.

The Four Social Forces That Shape Our Actions

Our desire to fulfill our wants and needs motivates us to act.

A lot has been written about what, exactly, constitute our wants and needs as human beings. Examples include:

  • Food, clothing and shelter
  • Health, safety, and protection
  • Self-preservation, sex, and procreation
  • Social status, competition, acquisition, rivalry, power
  • Love, belonging, connection
  • Self-expression, creativity, contribution, independence

I tend to think of these needs as falling within two basic realms

  • Darwinian Needs are those involving self-interest and survival, along the lines of Darwin and evolutionary biology.
  • Maslowian Needs are those involving human connection, contribution, and fulfillment.

Overall, I think Maslow’s Hierarchy of Needs does a good job of capturing what most scholars deem our wants and needs to commonly include. Maslow’s Hierarchy depicts our needs in the form of a pyramid. Our most basic physical needs form the bottom of the pyramid, psychological needs form the middle, and higher-order needs – self-actualization – form the top (see Figure 1).

Figure 1

Maslow’s Hierarchy of Needs

1 maslow


Human wants and needs are internal drives, and they have remained largely unchanged over the millennia. What have changed, though, are our external expressions of those drives, that is, the actions we have taken to fulfill them. Suppose, for example, you’re hungry, and you want to get something to eat. What actions will you have taken in different environments to satisfy that same need for food?

The Growth and Development Paradox

Wheat yields in the UK hovered around ½ tonne per hectare for hundreds of years (see Figure 1). Imagine being able to generate no more wheat per unit of land than your ancestors who had lived 100 generations before you had been able to grow! The introduction of crop rotation was the first major breakthrough, roughly doubling yields. Later, during the Industrial Revolutions, the invention of new farm tools, such as the seed drill, brought still greater yields. Truly momentous gains in productivity, however, didn’t appear until the 20th century: The use of cross-breeding to create more resistant strains, together with the use of fertilizers and pesticides, achieved enormous gains in yields.[1]

Figure 1

1uk wheat yields

Improvements in technology and know-how have increased crop yields. Societies have thus been able to devote fewer resources — land and labor—to generate the food we need to nourish members of society. Freed-up resources have been redirected to fulfill other wants and needs.

In short, technology helps societies develop.

Societies can grow simply by adding more people. If Joe can grow a bushel of wheat by himself, then Frannie and Joe together can double Joe’s output, by growing two bushels of wheat between them. Growth is total output or total income. An economy can grow simply by adding more people: double the number of people will get you double the amount of output.

Development, on the other hand, is output or per person, a measure of the standard-of-living. Development requires more than just additional people. A society develops when its citizens can produce more output from the same amount of input. Development happens when people become more productive, that is, when they gain know-how or improve technology.

Puzzle Piece #1: It doesn’t take long to realize how important technology has been historically for enabling social development and increasing our standard of living.

What Promotes Social Well-Being?

It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of Light, it was the season of Darkness, it was the spring of hope, it was the winter of despair, we had everything before us, we had nothing before us, we were all going direct to Heaven, we were all going direct the other way…

— Charles Dickens (1859), A Tale of Two Cities

What Charles Dickens wrote 150 years ago before and during the French Revolution rings eerily familiar today. The upper classes in the US today have never had it better: health, comfort, and convenience like no other time in history. Yet, at the other end of society lies a rising tide of homelessness, addiction, and mental illness.

What contributes to peoples’ health and well-being, and why are we simultaneously experiencing such highs and lows in society today?


Technology has enabled people to amass wealth like never before. Advances in communication and transportation technologies in particular have given us access to whole new markets that have rained untold wealth on those who have been able to master them.

Yet, technological avenues to amassing wealth require access to resources, information, and expertise that are not accessible to many people in today’s society.

There’s more. Technology is a tool. It can be used either to the benefit or to the detriment of select individuals and, more broadly, of society as a whole. Plenty of technologies have been developed and used to increase social well-being overall. These are positive-sum uses of technology, and they should be applauded. Unfortunately, plenty of other technologies have been developed and used to promote the well-being of some, but at the greater expense of others, leading to losses in social well-being overall. There are zero-sum or negative-sum uses of technology.

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