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Any system in which users must combine components from multiple, independent providers to enjoy the full benefits from a product or service forms a Hardware-Software Game.
The Hardware-Software Game provides strategies for system players to
Specific applications of The Hardware-Software Game include, for example,
Quantaa principal, Ruth Fisher, PhD, wrote the First Edition of the book in 2009. The book includes all the basic information you need to know about how systems work to attract users and create value. She recently released the Second Edition in 2017. The new edition updates the examples and supplements information on networks and platforms. As systems become more complex, information covered in The Hardware-Software Game becomes more relevant and necessary for systems success.
A chicken-and-egg problem occurs when systems innovators introduce hardware components of new hardware-software systems into the marketplace, but adoption is held-up, or delayed, by users who refuse to adopt the new system until there is enough content available to go with the hardware, while software providers refuse to supply content until enough users have adopted the new system and can access the content. The author refers to the dynamics during the adoption process of new technology systems among hardware suppliers, software/content/accessory suppliers, and users as the hardware-software game.
This book offers a systematic analysis of the hold-up problem in adoption of next generation hardware-software systems. The analysis combines aspects of sociology, business strategy, and economics to examine the underlying dynamics of the adoption process, and it offers methods by which systems innovators can provide incentives for content providers and systems users to adopt next generation systems sooner than they might otherwise be led to do.
Topics covered in the book include:
Book includes 95 Figures and Illustrations!
See the introduction here: HWSWG_2_Intro.pdf (181KB)
And the Table of Contents here: HWSWG_2_TOC.pdf (95KB)